Analysis out of the box

Virtual reality and engagement

Analysis out of the boxContemporary Art | Invented in the end of the 1960s, virtual reality and augmented reality gradually developed between the 1970s and 1980s and were first used mainly in the aeronautics industry in the 1990s. It is only in recent years that they have grown exponentially in all fields, from medicine to the humanities, from industry to everyday life. Their developments tend to revolutionize our lifestyles. Artists explore these technologies to produce new types of experiences, in particular for works engaged in political and ecological issues.

Alejandro González Iñárritu, Carne Y Arena (VIrtually Present, Physically Invisible), 2017, Virtual Reality Content, Run time: 6.5 minutes © Alejandro González Iñárritu / Image by Neil Kellerhouse
Alejandro González Iñárritu, Carne Y Arena (VIrtually Present, Physically Invisible), 2017, Virtual Reality Content, Run time: 6.5 minutes
© Alejandro González Iñárritu / Image by Neil Kellerhouse

Immersion : « virtually present, physically invisible »

Barefoot in the sand, in the dark, you are slightly away from the group. You remain motionless to avoid the US Patrols’ light beam. Until now you had never been in such a strain facing armed men in the middle of the desert. The night is getting darker, and you understand that it’s over. You remove your virtual reality headset. For six minutes, you found yourself in the shoes of a South American migrant trying to cross the border into the United States. You have just experienced (…)

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Alejandro González Iñárritu, Carne Y Arena (VIrtually Present, Physically Invisible), 2017, Virtual Reality Content, Run time: 6.5 minutes © Alejandro González Iñárritu / Image by Neil Kellerhouse

Alejandro González Iñárritu, Carne Y Arena (VIrtually Present, Physically Invisible), 2017, Virtual Reality Content, Run time: 6.5 minutes
© Alejandro González Iñárritu / Image by Neil Kellerhouse

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